Titanic Adventure Out Of Time

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.:.: Bob Clouse Todd Appleton Andrew Nelson Erik Holt DreamFactory Release 1996 Mode(s) Titanic: Adventure Out of Time is a developed by and published in the and by and respectively, for and, in 1996. It takes place in a virtual representation of the. The player assumes the role of a former British spy who, during the, is sent back in time to the Titanic and must complete a previously failed mission to prevent, the, and.

Titanic: Adventure Out Of Time is a PC game based around the famous luxurious liner. It is unique in that the outcome is completely dependent on the choices made. I'll explain the 'out of time' bit: The game starts in London, 1942 - a city suffering under Germain air raids. You play the role of a former British secret service.

The gameplay involves exploring the ship and solving puzzles. There are multiple outcomes and endings to the game depending on the player's interaction with characters and use of items. The game was created with CyberFlix's proprietary engine DreamFactory, which was also used to create.

Extensive research was done by the development team to ensure historical accuracy and to precisely recreate the ship's interior and exterior 3D environments. As with Dust, Titanic's character animation was done by overlaying multiple still photos of actors to create mouth and facial movements. Titanic was commercially successful and received generally positive reviews from gaming critics, who praised the game's story, atmosphere and recreation of the ship, but criticized the character animation and some of the puzzles.

” — on the creation of Titanic Conception The concept for the game was created by writer and producer, who spent ten months working on the game's script, changing the plot and characters in accordance to the needs and demands of the project. He was inspired by a comment his wife Debi Lambert made about video games requiring too much time investment, leading his to pursue a race-against-the-clock game mechanic. Originally the subtitle was 'A Race Against Time' to reflect this. Nelson pitched the idea to CyberFlix as a 'Steam Punk star ship suspended in a vast void', to an enthused audience, and returned with a completed script after writing it over the summer in a loft in. Development CyberFlix's team spent two years researching to ensure the game would be authentic and historically accurate. Screenwriter served as a historical and photo researcher for the game, collaborating with CyberFlix in finding resources to faithfully re-create the ship and the period the game is set on.

Broyles made an extensive use of the Internet and the 's online photo department to find historical photos. Todd Appleton served as lead programmer. The game was developed using CyberFlix's proprietary game engine and software DreamFactory, which was also used by the company to develop Dust: A Tale of the Wired West. The engine allowed the developers to create 3D environments and script the characters so that they retain memory of the player's actions and react differently each time they encounter the player. Of the Titanic, created by the in Utah, were textured and polished by graphical artists Michael Kennedy, Alex Tschetter and Paul Haskins.

Bob Clouse and Billy Davenport were responsible for the 2D and interface design. To create Titanic 's character animation and movements, the developers cyberscaned multiple still photos of actors and overlaid them on the character's faces to create accurate facial and mouth movements. CyberFlix used the proprietary software HeadShop to combine photography and animation, as opposed to video, for the characters; according to Nelson, the team was not able to use for the characters 'as video takes up more disk space' and only a few characters could be created. The game's development took nineteen months, with CyberFlix finishing the game in November 1996. Picked the game for release after turned it down.

Music The soundtrack was composed by Erik Holt, with Scott Scheinbaum serving as musical director. Holt cited as inspirations and, and also studied composers that were popular in 1912, the game's time period, such as, and, to better evoke both the splendorous and melancholic atmosphere surrounding the Titanic's disaster.

Holt worked for three months on the game's core themes, mixing and early 20th-century music with elements of. Aside from its original music, the game also features Chopin's, which plays on the radio in the opening scene. Reception and legacy Reception Aggregate score Aggregator Score 70% (based on 5 reviews) Review scores Publication Score B- 6.6/10 8.5/10 B+ MacGamer 91% WorldVillage 5/5 Titanic: Adventure Out of Time was financially successful, selling over 100,000 copies in its first two months of release. After the release of 's successful in 1997, CyberFlix re-promoted its game and it went on to be one of the bestselling computer games of 1998. It sold 436,174 copies in the United States that year. Sales in the United States continued in 1999, with an additional 269,834 units sold.

Reviews for the game were generally positive. Gives a score of 70% based on five reviews. WorldVillage's Grace Smith gave Titanic a perfect score of 5/5 and lauded the game's 3D replica of the ship, plot, characters, gameplay and animation. In a review for, Michal Necasek rated Titanic B+ and praised the game's story and its nonlinearity, as well as the accurate reconstruction of the Titanic, saying that it 'greatly adds to the atmosphere of the game'. He also commended the music and voice acting, but criticized the action sequences.

Tony Seideman of overall praised the game but criticized some of the game's fictional elements and the lacking historical background provided by the Tour guide mode. 's Tim McDonald rated the game 6.6 /10, praising its re-creation of the ship and the story, but criticizing the long dialogue sequences and the lack of puzzles. Wojciech Kotas of MacGamer praised the game's plot, graphics and 'immersive' gameplay, and called it 'one of the better adventure games of 1996'. ' Heidi Fournier rated the game a 3.5/5 and gave high praise to the exploration of the ship and the storyline, calling the subplots 'engrossing', but offered minor criticism regarding some of the puzzles, calling them easy, and the characters' movements. In a 2014 retrospective review of the game, 's Richard Cobbett compared it to, finding similarities between plot elements, gameplay and calling it its 'spiritual cousin'. Cobbett overall praised the game, stating that it is an inspired take on the Titanic story that treats it respectfully 'while still spinning off into cool new directions.'

In a mixed review, lauded the graphics and painstaking detail of the ship's reconstruction, but criticized the story and character animations, stating that Titanic offers 'very little' as a game. Adventure Gamers included the game in its list of the Top 100 All-Time Adventure Games, in the 100th position, praising the setting and the timed element as highlights. A full conversion of the game on was made available online by Daniel Hobi, and can be played on web browsers. Television documentaries on the Titanic and channels such as have used scenes from the game because of its faithful recreation of the ship.

On 28 December 2017 a DRM-free version of the game was officially released via, officially making it playable on modern Windows systems. See also. References Citations. ^ McDonald, Tim (15 November 1996). Retrieved 6 November 2015.

^ Fournier, Heidi (19 May 2002). Retrieved 10 February 2016. ^ Necasek, Michal (7 October 1996). Retrieved 10 February 2016. Hudak, Chris (1 March 2004). Retrieved 11 February 2016. Rothstein, Edward (23 June 1997).

Titanic Adventure Out Of Time Download

Retrieved 1 March 2016. ^ Smith, Grace. Archived from on 9 July 1997. Retrieved 16 June 2016. Titanic: Adventure Out of Time. ^ Stern, Gloria (16 January 1998).

Retrieved 22 November 2015. ^ Smith, Grace. Archived from on 18 November 1997. Retrieved 22 November 2015. Titanic – adventure out of time: a dedicated fanblog. Archived from the original on 29 June 2013.

CS1 maint: BOT: original-url status unknown. ^. Hammerhead Entertainment. Archived from on 18 August 2000.

Adventure

Retrieved 6 November 2015. Diller, David E.; Ferguson, William; Leung, Alice M.; Benyo, Brett; Foley, Dennis. Retrieved 6 July 2016. 'NG Alphas: Titanic'.

November 1996. ^ Neely, Jack (1999). Retrieved 22 July 2016. Retrieved 6 November 2015. Retrieved 16 June 2016. ^ Earl, Roger (12 December 1996).

Archived from on 4 August 1997. Retrieved 16 June 2016. ^ Kotas, Wojciech. Archived from on 26 February 2007. Retrieved 20 July 2016.

Retrieved 22 July 2016 – via. (Subscription required ( help)). 23 March 1998. Retrieved 16 June 2016 – via.

(Subscription required ( help)). 28 February 1999. Retrieved 17 July 2016 – via. (Subscription required ( help)). Staff (April 1999).

'The Numbers Game'. Staff (April 2000). 'Shake Your Money-Maker'. Retrieved 17 July 2016 – via. (Subscription required ( help)).

^ Cobbett, Richard (23 August 2014). Retrieved 6 November 2015.

AG Staff (30 December 2011). Adventure Gamers. Retrieved 6 November 2015. Retrieved 10 February 2016. Archived from on 29 May 1997. Retrieved 19 July 2016. Horti, Samuel (29 December 2017).

Titanic Adventure Out Of Time

Retrieved 30 December 2017. Retrieved 30 December 2017.

This entry was posted on 12.10.2019.