Eu Iii Divine Wind Beta Patch
Divine Wind is the fourth expansion to Europa Universalis III that brought more attention to the rest of the world. In order to play it, you need to have the original game plus the Heir to the Throne expansion. The expansion comes with a number of enhancements and features.
It offered players a new detailed map with additional provinces, new diplomatic features and the possibility to control one of the four daimyo from Japan. You also get 50 new achievements to unlock, new buildings, an enhanced trading system and a new horde system for the nomadic cultures.
Downloads - Europa Universalis III. Heir to the Throne version 4.1b Beta patch. This version is Terra Nova mod for Divine wind expansion version 5.2 beta. Europa Universalis III delves deeply into the areas of exploration, trade, warfare and diplomacy. This epic strategy game lets players take control of a nation and. Europa Universalis III: Divine Wind is the fourth expansion to Europa Universalis III. It was announced on September 9. Patch 5.1 released on 22 July 2011.
Divine Wind also brings new features for Spheres of Influences, the Holly Roman Empire and vassals. By downloading and installing this patch over the original game and expansion, you will be able to apply a very large number of fixes. The patch addresses AI, user interface game ballance and even modding issues.
System requirements. Europa Universalis 3: Divine Wind.
It's not really worse, it's just different. It works perfectly well in EU:Rome, and works pretty nicely here after you get used to it. No, you can't go on a grand crusade and blob the entire middle east in a few decades any more. You actually have to think about engaging in wars, and your expansion is a lot slower. People complained that the challenge leaves the game after 100 years, and now complain when the challenge is increased. This change actually makes rebels a threat rather than a nuisance - when you lose even a few hundred to a stack, putting them down everywhere starts to hurt and delay your expansion.
There are also mitigating factors for the manpower changes. Firstly, it affects the AI just as much as you - if you swat down France's armies, they won't be troubling you again for a while. Without the impossible-to-diminish manpower pools of 5.1, limited scale war is actually possible - you don't need to siege and hold every single province to take your goals any more (in most cases). My one gripe with it is that it makes the hordes even more of a paper tiger. Once that starting doomstack goes, it's never coming back. You say it stops blobbing, I say you haven't played any full games of the new patch at all.
The game is massively ahistorical as countries experience colossal implosions because the AI sure as fucking shit cannot handle managing the now most important resource of manpower. This is now mostly a game of boring luck.
Divine Wind Europa
If the AI gets lucky and is able to take a few provinces from weak countries and also be surrounded by other weak countries that cannot put them in check, which is almost all countries after this patch, then they can take off and outpace everyone in manpower very quickly. This patch sucks even more if you play outside of Europe. Try taking the Mamelukes for a spin. If you have hordes bordering you, you are fucked.
You will stagnate the entire game and basically just sit there. You cannot take any missions as they mostly include taking land and that will result in weaker manpower and definitely some revolts. You cannot handle those with the Timurids coming at you after every truce. They really fucked the hordes up. The patch isn't adjusted for such short truces and massive horde manpower. The Paradox beta forums seem to have come to the same consensus that the patch is unplayable, plus it is full of bugs and really fucked up naval battles.
It's definitely worse. The game now moves 5x slower, and it was already a pretty slow game. I don't exactly have a fast computer, bub. You actually have to think about engaging in wars, It's basically Crusader Kings II. Except still a whole lot slower. 'Engaging in wars' suddenly becomes a 'fuck it' thing.
If you swat down France's armies, they won't be troubling you again for a while. There's absolutely no way for anyone to swat down France's armies without decimating their own armies for decades, so it's a pretty fucking moot point. Everyone is a paper tiger now. I can't think of any way it's better. Just a whole fuckton slower. They've spent years tweaking the rebels.
The problem is that they are going about it the wrong way. They used to be so resilient that everyone bitched about ping ponging. They could increase the troop size of revolts, but as it is, your manpower cannot cope with the revolts. Play a game to the end.
You have revolts everywhere in the late game unless you just sat there and spammed colonists and merchants. Most people get bored with a game like, just sitting there pushing buttons two buttons. If you try a conquest with armies, you have rebels everywhere in the late game. And no, it wasn't historical that one rebel uprising could cause a major country to lose everything it has.